Day Date Topic Assignments
Monday
12/07

per. 5, 6:

Intro to Alice

How to download alice 2.2 with textbook worlds

Watch "The Last Lecture"

 

Click here to download Alice 2.2 with Textbook worlds

Tuesday
12/08

per. 3:

Intro to Alice

How to download alice 2.2 with textbook worlds

Watch "The Last Lecture"

per. 5, 6:

Watch "The Last Lecture"

Wednesday
12/09

per. 3:

Watch "The Last Lecture"

per. 5,6:

Intro to Alice - Chapter 1

Read p 3 - 7 in text (Ch. 1-1)

 

 

Thursday
12/10

per. 3:

Intro to Alice - Chapter 1

Read p 3 - 7 in text (Ch. 1-1)

per. 5,6:

Read p 7 - 12 in text (Ch. 1-2)

Chapter 1 questions due end of Monday

 

 

Chapter 1 questions -- Click to open, File--save as -- find YOUR alice folder and save as lastName-01

Type answers directly into MSWord

Friday
12/11

per. 3:

Read p 7 - 12 in text (Ch. 1-2)

Chapter 1 questions due end of Monday

per. 5,6:

Read p 7 - 12 in text (Ch. 1-2)

Chapter 1 questions due Monday

 
Monday
12/14

Finish Chapter 1 questions

per. 5 - start Appendix A on page 283

 
Tuesday
12/15

per. 3, 5,6:

Work on Appendix A ONLY - pg. 283 of text

** Please remember to put your books back neatly & in order!**

You should have

AppendixA1, AppendixA2, AppendixA3(you are creating - snowpeople), AppendixA4(you are creating)

saved in YOUR alice folder.

per. 5 - you will only have AppendixA2, AppendixA3, and AppendixA4 in your alice folder

Wednesday
12/16

Powerpoint on Chapter 1 w/ Tutorial

Setting up a scene --REVIEW before quiz

Thursday
12/17
Powerpoint on Chapter 1 w/ Tutorial
Friday
12/18

Beach Scene set up (to help with castlequiz)

Start castle quiz

Monday
12/21

Castle quiz due by end of period

Snow day

Tuesday
12/22
Questions:  Chapter 1 - Open notes quiz
Wednesday
12/23

Questions:  Chapter 1 - Open notes quiz

(moved to today -- snow day Tuesday)

Thursday  
Friday  
Monday  
Tuesday  
Wednesday  
Thursday  
Friday  
 
Monday
1/4

Open castlequiz

Add simple actions and segments of code

Tuesday
1/5

Listening quiz -- snowman.a2w

(see snowPeople notes)

Notes on projects:  completing an outline

(see link to right)

Chapter 2 Notes - snowPeople

 

Project - snowpeople - grading sheet

**Extra Credit:  (3 lines total) -- 5 points

have the camera "get a good look at" the snowman after he moves away and turns to face the camera.

After the snowman puts his arms up in disbelief, you have two(2) more lines of code to get the camera view back to (close to) its original.

Wednesday
1/6

Finish chapter 2 notes (notes on outlines)

snowpeople project

Thursday
1/7
snowpeople project due by the end of the period
Friday
1/8
Chapter 2 quiz - open notes only
Monday
1/11

per. 3 -- Open notes quiz

               SnowPeople must be graded 

               before you leave today - no

               exceptions!

              This is an extra 20 minutes!


per. 5, 6:  Tips & Techniques Ch. 1-2

 

 

SnowPeople Outline for future reference


Tips and Technique questions and directions (click here to open)

YOU MUST -->  File -- SAVE AS -- (make sure in YOUR h drive alice folder) -- lastName-tips0102

Tuesday
1/12

per. 3 --  Tips & Techniques Ch. 1-2

 


per. 5,6: 

Tips & Techniques due by end of period.

Tips and Technique questions and directions (click here to open)

YOU MUST -->  File -- SAVE AS -- (make sure in YOUR h drive alice folder) -- lastName-tips0102

Wednesday
1/13

per. 3 --  Tips & Techniques Ch. 1-2

 


per. 5,6: 

1.  Explanation of New Project

2.  Complete Tips questions

3.  Outline for Magnet Fun should be

     completed by end of period.

Tips and Technique questions and directions (click here to open)

YOU MUST -->  File -- SAVE AS -- (make sure in YOUR h drive alice folder) -- lastName-tips0102


Project # 2:  pg. 48 - 49 "Magnet Fun."

1.  Read the problem

2.  Create an outline (textual storyboard -- this is your first outline on your own ) -

     Remember to use pseudocode (Alice Speak).

     Must be checked and initialed by teacher before you even start a scene setup!

3.  Start project

4.  Save project as magnetFun in your alice folder.

**Your project will lose 50% if you do not check your outline with the teacher first!

Magnet Fun Notes

Magnet Fun Grading Rubric - see teacher for correction(see notes above)

Sample Video of MagnetFun

Thursday
1/14

per. 3: 

1.  Explanation of New Project

2.  Complete Tips questions

3.  Outline for Magnet Fun should be

     completed by end of period.

 

 


per. 5,6:  Magnet Fun

Project # 2:  pg. 48 - 49 "Magnet Fun."

1.  Read the problem

2.  Create an outline (textual storyboard -- this is your first outline on your own ) -

     Remember to use pseudocode (Alice Speak).

     Must be checked and initialed by teacher before you even start a scene setup!

3.  Start project

4.  Save project as magnetFun in your alice folder.

**Your project will lose 50% if you do not check your outline with the teacher first!

Magnet Fun Notes

Magnet Fun Grading Rubric - see teacher for correction(see notes above)

Sample Video of MagnetFun


**Please be reminded that you are allowed to leave your 1" binder in class with all notes, worksheets, and grading rubrics. 

(This way you are not penalized for not having your grading rubrics!) 

Friday
1/15

per. 3: 

Magnet Fun


per. 5,6:

projects due end of period

grading Tuesday upon entering class

you must have your rubric with you!

Read Chapter 3- 1 pgs. 51 - 56

**IF YOU ARE LEGALLY absent from class, you may attend the NEXT extra help session to make-up what you missed!

 


ALL PERIODS:  NO MAKE-UP WORK WILL BE ACCEPTED OR GRADED PAST FRIDAY 1/22/10!

Monday
1/18
Tuesday
1/19

per. 3: 

GRADING DAY!

you must have your rubric with you!

Start reading pgs. 51 - 56


per. 5,6:

Read Chapter 3- 1 pgs. 51 - 56

Lab 3-1

**IF YOU ARE LEGALLY absent from class, you may attend the NEXT extra help session to make-up what you missed!

 

ALL PERIODS:  NO MAKE-UP WORK WILL BE ACCEPTED OR GRADED PAST FRIDAY 1/22/10!


 

Lunar Landing World

(click above, open folder, copy and paste it into your Alice folder on the h drive, then open in Alice)

Complete Chapter 3-1 Lab (This is a one period lab!)

Wednesday
1/20

per. 3: 

Read Chapter 3- 1 pgs. 51 - 56

Lab 3-1 - due end of period


per. 5,6:

Lunar Landing World

(click above, open folder, copy and paste it into your Alice folder on the h drive, then open in Alice)

Complete Chapter 3-1 Lab (This is a one period lab!)


ALL PERIODS:  NO MAKE-UP WORK WILL BE ACCEPTED OR GRADED PAST FRIDAY 1/22/10!

Thursday
1/21
MAKE-UP DAY
Friday
1/22
MAKE-UP DAY - no projects graded after today
Monday
1/25
   
Tuesday
1/26
Midterm/Regents Exam Week
Wednesday
1/27
Thursday
1/28
Friday
1/29
QUARTER 3 STARTS -- NEW QUARTER -- REVIEW GRADING POLICY!
 
Monday
2/1

Class Notes:  Ch. 3 - 2

2 new control statements

if/else and loop

3-2 Notes  

Tuesday
2/2
Questions for Lab 3-2

3-2 questions due tomorrow

Course Outline sheet -- for review -- classroom grading policies

**If you were absent yesterday, you should see teacher for class notes PASSWORD

BEFORE CLASS BEGINS TODAY!

Wednesday
2/3
Exercises for Lab 3-2 due (graded tomorrow)!
Thursday
2/4
Exercises for Lab 3-2 graded at beginning of class!
Friday
2/5

20 mult. choice question quiz on Ch. 3

OPEN NOTES!

Notes Chapter 4-1

Monday
2/8

Chapter 4-1 and 4-2

Creating your own class-level and world-level methods.

Beginning world for today. -- click on link, click open.  Copy file 4-1.  Open your alice folder (in :h) and paste.

Code added to world 4-1 today

**3-2 questions not accepted past today for a starting grade of 70.

Notes:  Ch. 4-1  (get password from teacher)

Tuesday
NO SCHOOL - PARENT TEACHER CONFERENCES
Wednesday
2/10

**3-2 EXERCISES not accepted past today for a starting grade of 70.

You must attend extra help to have them graded. 

Thursday
2/11
Friday
2/12
4-1 Questions -- 10 questions due end of period based on Monday notes (2/8)
Monday
2/15
Winter Recess
Tuesday
2/16
Wednesday
2/17
Thursday
2/18
Friday
2/19
Monday
2/22

4-1Exercises

Notes on 4-1Exercises

Sample flipHats (method only)  **You might need to download Java -- follow the links!
Tuesday
2/23

Grading 20 minutes into period.

All exercises must be graded by the end of the period!

Wednesday
2/24

Chapter4-2:

Parameters/Multiple Parameters

Chapter 4-2 Notes

 

 

Thursday
2/25

beetleBand tutorial

Beetle Band Tutorial

Sounds to Help with BeetleBand Tutorial:

Bass

Drum

Sax

guitar

Friday
2/26
Questions - Chapter 4-2
SNOW DAY
Monday
3/1

Questions - Chapter 4-2

due end of period (moved from Friday 2/26)

Tuesday
3/2

4-2 exercises - Notes and exercises.

4-2 exercises

4-2 Student Note Sheet

**please be reminded if you lose the notes given in class you need to print this out and get them from a classmate.

If you were absent, please see the instructor for a copy of the notes!

Wednesday
3/3
4-2 exercises due end of period.
Thursday
3/4

4-2 exercises graded when entering class today!  NO MORE WORK TIME!

Answer questions - 4-3 as instructor is grading.  (due at end of period)

-- understand terminology:  class-level method; world-level method; stepwise refinement.

 

Notes on:  Class-level methods

Friday
3/5

4-3 class sample -- saving out a class

Working individually using tutorial notes!

should have slideLeft, slideRight, skate, prepareToSpin, finishSpin, and spin w/ parameter.

put a comment in each method you create.

Class-Level Methods and Inheritance - Skater

-- open iceSkater.a2w and create the slideLeft, slideRight, and skate methods.

Class-Level Methods and Inheritance - spin method with parameters

-- create prepareToSpin, finishSpin, and spin methods.

 

 

Monday
3/8/10

Saving out a class

instructor does the tutorial from 3/5 with students AGAIN :  this will help those who were absent to catch up, and those who still needed to finish time to finish.

Reference (if you were absent and need to read or review... check out below):

Creating and Saving Out a New Class

Guidelines For Writing Class-level Methods

Tuesday
3/9/10

skateAround together (added to cleverSkater, re-named enhancedCleverSkater)

saved out new class EnhancedCleverSkater

Exercise/Project Ch4-3

-- CleverSkater Code from today 

(includes all cleverSkater methods from last week and skateAround)

 

Notes given on Project for 4-3:

this is the last time you will be receiving full notes that give you step by step details on what to do for this project. 

(You will still be receiving checklists to make sure you are creating the correct methods and completing the appropriate tasks for a project in the future. )

Wednesday
3/10/10
exercise/Project ch4-3
Thursday
3/11/10
exercise/Project ch4-3
your outline for skaterCompetition should have been initialed by the instructor sometime today.
Friday
3/12/10
exercise/Project ch4-3

exercise for enhancedCleverSkater (and saved out eCS class) will be checked upon entering.

skaterCompetition will be electronically collected the last 10 minutes of the period.

Monday
3/15/10

Project 4-3 skaterCompetition collected after 10 minutes of class today

(extra 20 minutes to work!)

Tips and Techniques questions - Chapter 4

due the end of period

Tuesday
3/16/10

open notes quiz on Chapter 4

Read and take notes on Ch. 5-1 (pg. 120)

Wednesday
3/17/10

Class notes on Ch.5-1

biPlane tutorial

Thursday
3/18/10
Friday
3/19/10

complete biPlane tutorial

Class notes on Ch.5-2

Monday
3/22/10
saveThePeople -- tutorial
works with events, event handling methods with parameters
Tuesday
3/23/10
Wednesday
3/24/10
Ch. 5 exercises
Running out of time?  Need a hockey set-up?  Click here!
Thursday
3/25/10
Grading Ch. 5 exercises
Friday
3/26/10

Zeus Greek Scene

(can open in textbook worlds.)

Zeus Greek Scene Tutorial

Monday
3/29/10

ENJOY THE BREAK!

Tuesday
3/30/10
Wednesday
3/31/10
Thursday
4/1/10
Friday
4/2/10
Monday
4/5/10

Answer questions on zeus.

Exercise:  zeusMod

**YOU MUST HAND QUESTION SHEET IN BEFORE YOU LEAVE TODAY!

NO EXTRA HELP TODAY!
Tuesday
4/6/10
ifElse - creating a boolean function.
Wednesday
4/7/10
zeusFinal
Thursday
4/8/10

finish zeusFinal

background of "Alice In Wonderland" movies and books.

Friday
4/9/10
Disney's "Alice In Wonderland"
Monday
4/12/10
Disney's "Alice In Wonderland"
Tuesday
4/13/10

Finish Disney's "Alice In Wonderland"

Watch pieces of "Alice In Wonderland" (1933 version)

HOMEWORK:  START READING AND FILLING OUT YOUR OUTLINE PACKET

 

 

ONLY REAL DAY OF HOMEWORK THIS YEAR!

Wednesday
4/14/10

OUTLINE PACKET - counts as 30% of grade!

(and start project)

Thursday
4/15/10

Final Alice Project

Due:  4/21/10  (presenting on 4/22)

suggestion:  your outline should be completed by the end of today.
Friday
4/16/10

Final Alice Project

Due:  4/21/10  (presenting on 4/22)

suggestion:  you should have your world set up complete and should be working on class-level methods.
Monday
4/19/10

Final Alice Project

Due:  4/21/10   (presenting on 4/22)

**PACKETS WILL BE COLLECTED AT THE END OF TODAY**

suggestion: you should be completing your class-level methods and starting your world-level methods
Tuesday
4/20/10

Final Alice Project

Due:  4/21/10   (presenting on 4/22)

suggestion:  you should be working with your events at this point and adding any extras!
Wednesday
4/21/10

Final Alice Project

Due:  4/21/10    (presenting on 4/22)

LAST DAY TO WORK!  PROJECTS COLLECTED ELECTRONICALLY AFTER YOUR CLASS TODAY!
Thursday
4/22/10

GRADING DAY -- ALL PROJECTS ARE DUE BEGINNING OF PERIOD!

Friday
4/23/10

CONTINUATION OF GRADING DAY -- ALL PROJECTS HAVE BEEN COLLECTED AT THIS POINT

FINDING YOUR ROBOTICS GROUPS!

LAST DAY OF QUARTER 3!

 

Past Projects

A quick reference guide to Alice Programming -

borrowed from Richard Baldwin (Austin Community College)

Chapter 1

Scene setup Project1

Scene setup 2 - Soldiers

Scene setup 3 - Tea Party

Tutorial - Hello World (Seven Scene Editor layout)

Chapter 1 Review

FanDancer Project

Chapter 2  (Developing Methods)

Developing Methods - Notes

Creating New Methods Tutorial

Ice Skater Routine

Routine Outline

Generic Methods and Parameters - Triple Jump

Exercises (Mini-Projects)

Chapter 3   (Software Development Cycle)

Software Development Cycle

IceSkater Routine -- Code

Review Questions

Ballerina Movements Project

Ballerina Movements Sample Outline

HeBuilder - SheBuilder Project

HeBuilder - SheBuilder Grading Rubric

Movie Quote Project

100 Greatest Movie Quotes

Movie Quote Runner Ups

Sample Outline and Organizational Chart

Chapter 4   (Multiple Parameters)

Beetle Band Tutorial

Class-Level Methods and Inheritance - Skater

Class-Level Methods and Inheritance - spin method with parameters

Creating and Saving Out a New Class

Guidelines For Writing Class-level Methods

Exercises - Parameters

Sounds to Help with BeetleBand Tutorial

Bass

Drum

Sax

guitar

Chapter 5   (Events In Three Dimensional Space)

Events In Three Dimensional Space

Questions and Exercises

Parameters and Events - Save The People Tutorial

Exercise #2

Tutorial - Zeus's Anger - Stepwise Refinement with Questions

Exercise - Camera Control Functions

Chapter 6   (Programming With Logical Structures)

Notes and Tutorial - Functions

Questions and Exercises 1

Notes - Logical Structure of Algorithms

Exercise 2- Logical Structures

Tutorial - Programming with Logical Structures - ZeusGreekScene

Project - Does the Shoe Fit

Tips & Techniques - Random Motion

Chapter 7   (Loops)

Questions and Exercises 1 - Loops

Questions and Exercises 2 - While Loops

Tips & Techniques - BDE Events - Exercises

Chapter 8   (Recursion)

Recursion01 worksheet - Random movement.

Recursion2 worksheet - Towers of Hanoi.

TowersOfHanoi.a2w

(This is a .zip file - you must save it to your Alice folder, and then extract the file!)